Earth Alliance Version 4.00
June 10, 2005

For use with Space Empires IV Deluxe and Gold.


INTRODUCTION
============
This MOD contains graphic and AI files for a new races - the Earth Alliance. I felt bound to honor the overall design of SE4 as it was designed by Malfador Machinations. You won't find altered tech trees, new components or new facilities in this package, just tweaks to get the most out of what is already there. Please note that all this is work in progress and any feedback is welcome!


HISTORY
=======
Version 4.00
1.) Tweaked the "AI_Construction_Vehicles.txt".
2.) Tweaked the "AI_DesignCreation.txt".
3.) Small corrections and tweaks to the other files.

Version 3.00
1.) Tweaked the "AI_Construction_Vehicles.txt".
2.) Tweaked the "AI_DesignCreation.txt".
3.) Some small production changes.

Version 2.90
1.) Tweaked the "AI_Construction_Vehicles.txt".
2.) Tweaked the "AI_Construction_Unit.txt".
3.) Redesigned several ships.

Version 2.80
1.) Tweaked the "AI_Construction_Vehicles.txt".
2.) Redesigned several ships.

Version 2.70
1.) Created "AI_Construction_Units.txt" to take advantage of new unit control.
2.) Redesigned the "AI_Construction_Vehicles.txt" and included Troop Transports.
3.) Redesigned several ships.
4.) Increased max. turns before next attack, # systems to defend & fleet % based on research by Tampa_Gamer and my experimentation.
5.) Several other tweaks here and there.

Version 2.60
1.) Drone support has been added. Minor tweaks to the other AI files.

Version 2.50
1.) Again Extensive tweaking of all AI files.

Version 2.10
1.) Extensive tweaking of all AI files.

Version 2.01
1.) Fixed several spelling and grammar errors in some files.
2.) Changes to the settings.txt from Version 2.00 were undone as Malfador returned the unit limit to be "per units in space", not "in total" and fixed the corresponding bug.

Version 2.00
1.) As the Version 1.27 Patch for SE4 changed the AI ship design based on this MOD, all MODs to the default AI has been taken out of this MOD (no real sense in keeping it in...).
2.) Minor changes to the "Earth Alliance" to make them use anti-cloak-sensors more early in the game.
3.) Changed the unit default in settings.txt to 5.000. Otherwise the Babylon 5 feeling would be gone. This also prevents a bug in SE4 that cripples AI production.

Version 1.50
1.) The Earth Alliance shipset, created by Randy Stulce, was added to the MOD release.
2.) Further tweaking to the AI script files of all races.
3.) Squished the SE4 V1.19 "defense base" bug. This bug prevented the AI from building ships and units.

Version 1.41
1.) Tweaked the Earth Alliance to make better use of planets.

Version 1.40
1.) Fixed a bug that caused an "Index Error".
2.) Fixed the "not building any facilities"-bug for the Earth Alliance.
3.) Again, tweaked the Earth Alliance.

Version 1.31
1.) Fixed a bug that caused an "Index Error".

Version 1.30
1.) Continued tweaking the Earth Alliance race.
2.) Fixed a bug that prevented the AI from build more units later in the game.
3.) Fixed a bug that prevented the AI from building intelligence facilities.
4.) Added a new file with design names. In long games the AI was running out of names and stopped designing new ships.

Version 1.20
1.) Continued tweaking the Earth Alliance race.

Version 1.01
1.) Fixed a bug that prevented the AI from using Combat sensors and ECM. That fixes a bug in SE4 1.19 as well.

Version 1.00
1.) All AI races have been modified to use equipment such as Combat Sensors, ECM and Quantum Reactors. Generally ships have been tweaked to be more efficient.
2.) The "Earth Alliance" race has been added.


CREDITS
=======
1.) Please note that the Earth Alliance shipset was created by Randy Stulce and other artists. For a complete credit list please open Space Empires IV\TDM-ModPack\Races\Pictures\EartAlliance\Earth Alliance-Artists.htm

These shipsets were included with permission of Randy Stulce. His site can be found at http://www.xmission.com/~rstulce/SE4-Index.htm

2.) Please note that the xenobiology and history descriptions for the Earth Alliance race are essays of races descriptions found on www.b5tech.com and were included with permission of Brandon Bray.


Contact
=======
Contact me at Philipp.Kullmann@Gmx.de


Addendum
========
1.) You can find the most recent version of this MOD in the "Scenario/Mod Archive" Section of the Shrapnel Games website at http://www.shrapnelgames.com/cgi-bin/ultimate.cgi as part of the "TDM-ModPack".

2.) This package can be freely distributed as long as no files are modified, added or deleted.